﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AnimalSimulatorBasics
{
    
    public abstract class Animal
    {

        public String Name { set; get; }
        public uint Energy { set; get; }
        public bool State { set; get; }
        public int Weight { set; get; }
        public uint PosX { set; get; }
        public uint PosY { set; get; }

        protected Animal()
        {
            State = true;
            Energy = 100;
            PosX = 0;
            PosY = 0;
        }

        protected void SetPos(uint x, uint y)
        {
            
        }
    }
}
